Dev log 3 : v1.3 is out and with a whole lot of changes
Tower of BOOM » Devlog
It has been quite a while since the last dev log. There have been a lot of changes to the game so far. Most notably to the visual style and the addition of post processing. But either way, here's a list of changes :
- Changes to the character design of the main character as well as to the enemies
- Addition of post processing and bloom effects { in case you hadn't already noticed ;) }
- Character no longer dies when combo bar is dropped
- Removal of the purple pillars from the Ludum Dare version which have been replaced by doors which can be kicked down
- Background sprite of each floor has been changed and lighting effects have been added
- New weapons have been added
- Default weapon for the character is a pistol now
- Player doesn't die from a single hit anymore and has three lives
- A new enemy type has been introduced. The grenadier
- Alien bullets and the grenades of the grenadier can now be kicked back at them to recover health
The game will continue to change a lot with the next few dev logs. This will include a complete makeover due to the addition of new characters, more enemy types, more weapons and new layouts for the building. Until then, blast away in v1.3
Files
Tower of BOOM (v 1.3).zip 22 MB
Jun 15, 2020
Get Tower of BOOM
Tower of BOOM
2D Run and gun Rogue-lite with combat that pushes you forward
Status | Released |
Author | Bad Piggy |
Genre | Action |
Tags | 2D, Arcade, Explosions, Fast-Paced, Ludum Dare 46, Pixel Art, Procedural Generation, Roguelite, Side Scroller |
More posts
- Dev log 4 : v1.3.1 A new weapon and a few changesJun 27, 2020
- Dev log 2 : A lot more stuff added post-jamMay 11, 2020
- Dev Log 1 : Plans for the futureApr 26, 2020
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