(  Webgl version may have issues, please try the windows downloadable version if possible.....  )





Gameplay controls explained in-game....

Originally made in roughly 1 and half days for Ludum Dare 48.

Move deeper and deeper down the temple stomping every demon in your path


Press Y to invert Y axis

Press 1 to decrease mouse sensitivity and 2 to increase it


Currently has :
 - Three arenas

- One boss fight at the end 


Like what you see ?  ;)

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Press Esc in the windows version to exit


StatusReleased
PlatformsHTML5, Windows
Rating
Rated 4.5 out of 5 stars
(162 total ratings)
AuthorBad Piggy
GenreAction
Made withUnity
Tags1-bit, Bullet Hell, FPS, fps-platformer, Ludum Dare, Ludum Dare 48, Pixel Art
LinksLudum Dare

Download

Download
Red Archer (POST-JAM version).zip 19 MB
Download
Red Archer (JAM version).zip 19 MB

Development log

Comments

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Viewing most recent comments 1 to 40 of 113 · Next page · Last page
(+1)

Pretty fun!

(+1)

that is a good gam

(+1)

Amazing! The slo-mo is a bit much, but really helpful if playing on trackpad. Great game!

(+1)

true

(+1)

Really fun, though I think the slow mo could be a little faster because it's too op for aiming

(+2)

I like it, I hope there will be update

(+1)

play thiz with zonic muzic, thank me later

(+4)

so fucking fun

this game changed my life

(+1)

The game is even cooler because you can fly instead of just shooting the bow. It's so much fun!

(+1)

Really cool concept! Would love to see more levels and/or an endless mode. Great job!

(hehe time to beat the game without touching the ground and without slowmo >:3)

(+2)

new levels plz

(+1)

red handed 0

(+1)

Speedrunning community when?

(+1)

This is really fun, hope more levels get added

(+1)

I love this game, I've played and replayed this so many times. But I do think that its a bit too short, if you could add more levels or maybe some kind of endless mode, I think that'd be awesome.

(+1)

Super cool

(+1)

The game is really fun. I played the game without taking damage or using slow-mo or touching the ground

(+2)

i have been replaying it over and over again w game

(+1)

amazing i need a update

(+2)

add more bosses

(1 edit) (+1)

You should add another weapon, maybe something that you can use to bundle multiple enemies together then attack them all at once, the slow-mo is way too op, I recommend slowing the player's projectile speed while slowed, I also think it would be cool if you could stick two enemies and bring them both to you for a stronger boost that would be horizontal instead of vertical.

I will edit when I have more ideas

(+1)

I challenge you to beat the level before the boss fight without slo-mo or touching the ground. (I did so, so I know it's possible.)

(+1)

Yeah this thing is super fun tbh

(+1)

this is super cool!

(+3)

This game has a nice combat system with interesting concepts. However, it's too easy and definitely too short. It needs more levels.

(+2)

lovely

(+3)

i would love a high score more randamized version of this

(+2)

BASED. This has a ton of potential!

(+1)

shot but good experience

(+2)

Cool game! I think maybe making it so you have more movement options would make the game better! But that's just my opinion.

(+1)

PLEASE MORE LEVELS

(+1)

hey, could you put more levels in? I love this game, if you don't have the time I'm sure me and probably a few people in the comments below would love to design some levels. also I think that you should add a cooldown or timer for the slow-mo. I am also learning unity game-making so if you could tell me how you made the bow please, that would be nice.

(+1)

i feel like there should be two different endings 1 for if you uncorrupt all the final pillar and 2 if you leave the pillars corrupted. fyi im talking about the final boss. other than that great game!

(+1)

broo, that is so fire

(+1)

What kind of code did you use for the dash mechanic? I am working  on a school project, and would like some insight(sidenote, I never officially learned C#).

Idk what to tell you in that case lol

The gist is that the player's velocity on the Y-axis is set to zero, whereas his speed on the X and Z axis is set to a fixed value. 

Both of these are only during the duration of the dodge.

well, thanks for telling me. I was mainly interested in how you got it so that you could hit the button, but it wouldn't be spammable and just, like, be a fly hack.

Basically you just need to add a delay between dodges

ok, I have a few ideas for that, thanks for helpin out

(+1)

this game is very fun. Congratulations!!

(+1)

very fun but please make more levels

(+2)

realy realy fun game please make more level

(+1)

very cool :)

(+2)

really fun, movement and combat feel amazing! I would add a limit to the amount of slow-mo. Maybe give around 3 seconds of slow-mo and make it refill on enemy kill?

yeah this would be fun.

Viewing most recent comments 1 to 40 of 113 · Next page · Last page