Red Archer
( Webgl version may have issues, please try the windows downloadable version if possible..... )
Gameplay controls explained in-game....
Originally made in roughly 1 and half days for Ludum Dare 48.
Move deeper and deeper down the temple stomping every demon in your path
Press Y to invert Y axis
Press 1 to decrease mouse sensitivity and 2 to increase it
Currently has :
- Three arenas
- One boss fight at the end
Like what you see ? ;)
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Press Esc in the windows version to exit
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 4.5 out of 5 stars (162 total ratings) |
Author | Bad Piggy |
Genre | Action |
Made with | Unity |
Tags | 1-bit, Bullet Hell, FPS, fps-platformer, Ludum Dare, Ludum Dare 48, Pixel Art |
Links | Ludum Dare |
Development log
- Post jam version uploadedJun 26, 2021
Comments
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Pretty fun!
that is a good gam
Amazing! The slo-mo is a bit much, but really helpful if playing on trackpad. Great game!
true
Really fun, though I think the slow mo could be a little faster because it's too op for aiming
I like it, I hope there will be update
play thiz with zonic muzic, thank me later
so fucking fun
this game changed my life
The game is even cooler because you can fly instead of just shooting the bow. It's so much fun!
Really cool concept! Would love to see more levels and/or an endless mode. Great job!
(hehe time to beat the game without touching the ground and without slowmo >:3)
new levels plz
red handed 0
Speedrunning community when?
This is really fun, hope more levels get added
I love this game, I've played and replayed this so many times. But I do think that its a bit too short, if you could add more levels or maybe some kind of endless mode, I think that'd be awesome.
Super cool
The game is really fun. I played the game without taking damage or using slow-mo or touching the ground
i have been replaying it over and over again w game
amazing i need a update
add more bosses
You should add another weapon, maybe something that you can use to bundle multiple enemies together then attack them all at once, the slow-mo is way too op, I recommend slowing the player's projectile speed while slowed, I also think it would be cool if you could stick two enemies and bring them both to you for a stronger boost that would be horizontal instead of vertical.
I will edit when I have more ideas
I challenge you to beat the level before the boss fight without slo-mo or touching the ground. (I did so, so I know it's possible.)
Yeah this thing is super fun tbh
this is super cool!
This game has a nice combat system with interesting concepts. However, it's too easy and definitely too short. It needs more levels.
lovely
i would love a high score more randamized version of this
BASED. This has a ton of potential!
shot but good experience
Cool game! I think maybe making it so you have more movement options would make the game better! But that's just my opinion.
PLEASE MORE LEVELS
hey, could you put more levels in? I love this game, if you don't have the time I'm sure me and probably a few people in the comments below would love to design some levels. also I think that you should add a cooldown or timer for the slow-mo. I am also learning unity game-making so if you could tell me how you made the bow please, that would be nice.
i feel like there should be two different endings 1 for if you uncorrupt all the final pillar and 2 if you leave the pillars corrupted. fyi im talking about the final boss. other than that great game!
broo, that is so fire
What kind of code did you use for the dash mechanic? I am working on a school project, and would like some insight(sidenote, I never officially learned C#).
Idk what to tell you in that case lol
The gist is that the player's velocity on the Y-axis is set to zero, whereas his speed on the X and Z axis is set to a fixed value.
Both of these are only during the duration of the dodge.
well, thanks for telling me. I was mainly interested in how you got it so that you could hit the button, but it wouldn't be spammable and just, like, be a fly hack.
Basically you just need to add a delay between dodges
ok, I have a few ideas for that, thanks for helpin out
this game is very fun. Congratulations!!
very fun but please make more levels
realy realy fun game please make more level
very cool :)
really fun, movement and combat feel amazing! I would add a limit to the amount of slow-mo. Maybe give around 3 seconds of slow-mo and make it refill on enemy kill?
yeah this would be fun.