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Amazing game!!!!!

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The camera angles threw me off, but then i got used to it. Though it was a nice short thriller game, i would love to see more from you

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i love this game so much, while the camera angle were a bit weird to maneuverer it made the game 10000x better such good scene setting

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holy crap...

But i need to ask. Did Robert sacrifice himself so the others could finally rest? Why can't he leave? Can he ever be free from the library he couldn't do anything about?

Also, love the storytelling of this.

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(SPOILERS)















- Yup, he did
- It was mentioned in one of the notes that he made a deal to get the lantern in the first place. I tried to imply that he made a deal with that purple being, which is why he can't leave

- Maybe lol. That's probably for another game if I ever make a sequel to this

Also, thanks lol. It was very interesting to tell a story this way and I would like to do it again

chat how do I defeat the first boss the latern aint workinggg and its taking to long

You just need to keep dodging around him, the lantern will do the work when you aim it

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Awesome

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Very good game

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Thanks for playing and for making the video :)

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That's such a lovely, short but a fun experience! The boss battles were really fun despite the super simple mechanics. They were all well thought out and different enough to not feel repetitive :)

Well done, it's a very small, surprisingly cinematic experience enclosed in a few minutes of a good supernatural thriller.

I especially liked the camera work with some of the bits, they did really make it very 'film-like' :) Well done!

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I loved!!!!!!

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"a gun with one bullet"

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Loved it. It feels like kind of a meme to compare every retro horror game to Faith, but man this game really reminded me of Faith (especially the battles).

Loved the use of sound vs silence. It felt like the tensest moments were the hallways where all of the sound completely cut out. Walking into the library after the ‘outdoors’ music and having everything but the ticking clock go silent was so good.

The room with the really-messed-up-geometry was sick. Going from silence to THAT was a really cool moment too.

I really liked the entire ‘camera following’ section where the camera swaps from fixed mode to follow mode. Something about that switch was super unsettling. I half-expected a first-person mode at some point haha

Good fights too. That final boss double-projectile attack pattern was gnarly, but ingenious. Felt really good to stand my ground and watch the projectiles go around me before I repositioned to dodge the boss.

I also really liked the little unanswered mysteries you peppered in throughout the notes. Like the “it’s not even human blood”, or the books written in “a language we don’t understand”. I remember reading somewhere that a lot of horror is just getting the reader/player to ask questions whose answers might scare them (“who/what bled here? who/what wrote these books? what is THAT?”).

Renaissance pig!

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I had a lot of the exact same reactions to the camera work and level design. It kept surprising me, in a great way!

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Thank you for playing and for the feedback :)

FAITH was definitely this game's biggest inspiration lol. I'm not really good at puzzle design, so I don't think I'd be able to make the kind of puzzles you see in survival horror games like resident evil, silent hill, etc. but having battles similar to what FAITH did was definitely doable lol

I'm glad the game atleast felt somewhat creepy. I was worried at first thinking no one would find this scary lol.

Again , thanks for playing and for the feedback :)

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I enjoyed this as well.  Might be the first game of yours I've actually finished :)  It was a bit frustrating not knowing how much progress you were making in the boss battles, and the pseudo 2.5 D-ish? visuals sometimes made it confusing, but overall it was a nice journey for the few minutes it took.

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This was quite the gem. I enjoy this departure from the usual game genre you (BadPiggy) work in. 

The battle encounters were super fun and tense. I do feel restarting the battle completely when you die is a bit bananas, but it certainly adds to the tension.

The environment was really eerie. I was always worried something was going to be right around the corner. You nailed it!

This is some amazing work and I'm excited to see what else you make in this genre, if you decide to do so!

Thanks for playing and for the feedback :)

It was pretty interesting to tell a story this way, so I definitely wanna try something like this again lol

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Cool game