ver 1.1 - Bug fixes, small changes, Y-axis invert
Been a while lol.
Anyway, this is an update to Red Handed which fixes some bugs and changes a few things as a celebration of 23k browser plays :) ( Thank you all for that btw )
Changes and additions :
-> You no longer get caught when you run out of bullets. The only way you get caught now is if the timer at the top fills up and there are still enemies present before it stops
-> Press ' Y ' at any time to invert the Y-axis for aiming
-> Collisions have been tweaked so the bug where kicked doors would phase through enemies is no longer present
-> Mouse sensitivity has been tweaked a bit
-> That bug where you could skip a level even though you lost is no longer present ( mostly lol.... )
I have other games which I'm working on so not sure what will really become of Red Handed, maybe a few more updates or something with some new abilities, levels, enemy types etc.
I cannot make promises about when they would ever come out if at all they do though lol.
Here's some progress I made a while back with a new slide ability and a new environmental kill
Like what you see ?
Comments
Log in with itch.io to leave a comment.
OK, crazy idea... main. menu. I KNOW CRAZY. and it has... okay, too much to ask, but BUTTONS
CRAZY I KNOW
(kinda passive agressive but i mean well, i would love a main menu.)
Awesome! I hope to see more in the future but if you end up not being able to make more updates that is fine too! I just think you're really good at creating games and I am probably going to steal your artstyle for game jam 3d games lmao
Nice, you did it! You added y-invert! Thank you so much!
You're welcome :)